Two versions included (easy import using the standard FBX format) :
– one detailed high poly (To keep a good level of details for close-ups in illustration or animated film, the models are not optimized for video game but you can use them for making animatics inside you game engine.)
– one low poly (for large view of video game.)
The propellers are separated from the body plane and ready to animate.
Easy to use : each materials can be individualy edited like the textures without technical knowledge (you can use any seamless textures if you want) or use the models without texture by simply setting the colors you want.
– Procedurally generated textures included (1K PNG files)
– All materials are appropriately named
– Correct and simple mesh
– Model are ready for animation (pivot points are correctly placed to suit animation process)
– Model scaled to approximate real world size (metric units)