Import a 3D Model in Muvizu
The free version of Muvizu can import ASE files and the full Muvizu Play+ version can also import FBX and OBJ files.
Muvizu is based on an old and simplified version of the Unreal Engine and importing modern standard files like FBX requires some manual adaptations, especially regarding to collisions (with other objects and Muvizu characters). There are other specificities like scale (you have to reduce by 50% the models to match the Muvizu scale) and the orientation of the objects (set to : Y axis Forward and Z axis Up).
Read more informations about collision (Unreal Engine documentation)
To add collisions on your asset, you can use any 3D modeling software. When buying my assets, you can download FBX files, a 3DS one (you can edit it in Google Sketchup, for exemple) and a Blender file (.blend).
More détails about adding collisions for Muvizu : Muvizu Wiki (anizu.uk)
Download Muvizu (The official website is currently down)
Basically, importing a 3D model in Muvizu is quite simple
- Prepare the files :
Place the asset file and any textures in the same folder, somewhere on your hardrive.
- In Muvizu, select menu Create > Import
- Select your asset and import it. If you are importing a multi-objects asset, you can select Grouping : Group objects together or Leave objects ungrouped (this last option let you moving objects individualy after importing).
Depending on the model complexity, It may take a while to convert the file to Muvizu format.In some cases, Muvizu could display an error :
That means different things : the model is too big for Muvizu or most of the time, you have to move away from the ground or from other object/character in the “Muvizu world” before importing your asset.
- After importing, you can edit the properties of the object by right clicking on it and adjust the scale and the physics properties to fit your needs :
If you want your character to pass through the object (or typically sit on it in the case of a chair, for example), you can uncheck the “Can be stood on” option.
If your object is not well oriented, uncheck “Floats in the air” and/or “Keep upright”. Et voilà !
Save your asset in your Muvizu Library (favourites)
After importing an asset, you can save it in your favourites to use it into another scene without re-importing it.
- Right click on the model and go to the “Favourites” tab to save it :
- Use it into another scene : Create > Object > Favourites tab :